We presented the first version of COMO – Collective Movement, at the International Conference on Movement and Computing, Goldsmiths University of London, 2017.
COMO is a collection of prototype Web Apps for movement-based sound interaction, targeting collective interaction using mobile phones.
COLOOP is a connected sequencer, with integrated speakers. The users can use their smartphones to create collectively musical “loops”.
Presentation of the CoSiMa project, June 2 2017, IRCAM, Manifeste Festival
The research project CoSiMa is a part of a powerful movement that, in the past 10 years, has witnessed changes in medias and their relationships with users with the emergence of tangible interfaces, augmented reality, and the web environment. Its aim is to explore these new relationships via new interfaces and collaborative tools for creation based on the latest web and mobile technologies.
The CoSiMa project focused on the production of open tools and an authoring platform accessible for experiments with a large range of applications. Its applications include audiovisual installations, group performances, innovative participative experiences, interactive fictions in the framework of artistic and educational projects, innovative public services, special events, and communication.
Productions from the CoSiMa project (2013-2017): Conference and collective interactive experiences.
ANR project coordinated by IRCAM (UMR STMS Ircam / CNRS / Université Pierre et Marie Curie)
Partners: EnsadLab, ESBA TALM, ID Scenes, No Design, Orbe
Square is a sonorous perambulation for the general public with headphones. Connected to a Website and using geo-localization, each participant dives into an electronic, spatialized universe. A combination of real—a “guided tour” of the place Stravinksy—and electronic fiction through headphones that alters the space, inspired by recordings made in the same location at a different time. A contemplative and cinematographic experience, Square is the result of Lorenzo Bianchi’s artistic research with the Interaction Sound Music Movement team.
For ensemble of mobile terminals, interactive system, and system for binaural holophonic diffusion on headphones
LORENZO BIANCHI HOESCH SQUARE Premiere 2017
dans le cadre de la résidence en recherche artistique autour des installations interactives, sociales et participatives (projet Proxemic Fields)
David Poirier-Quinot, Olivier Warusfel (Acoustic and Cognitive Spaces Team, IRCAM-STMS), Norbert Schnell, Benjamin Matuszewski(Interaction Sound Music Movement Team, IRCAM-STMS) IRCAM Scientific Advisors
Le son au bout des doigts is an installation shown 1.6.–18.6. at the Centre Pompidou and part of Ircam’s Manifeste festival using ISMM’s gesture recognition and interactive sound synthesis technology.
It offers a playful, interactive, sonorous and visual journey for children ages two and up. Through manipulations and listening, the children’s sight and hearing is solicited. In Topo-phonie Café imagined by B. MacFarlane, the children are guided by a game of organic structures. They set special tables that create sonorous suprises.
With DIRTI developed by User Studio/Matthieu Savary, when children sink their hands in different materials that fill interactive tubs they set off sounds and images. More…
Workshop on Skill Learning and Interactive Music Technology (organized by Baptiste Caramiaux, Marcelo Wanderley, Frederic Bevilacqua, Andrew McPherson, Ana Tajadura-Jiménez), and contribution of Hugo Scurto Shaping and Exploring Interactive Motion-Sound Mappings Using Online Clustering Techniques
The PiPo module API for writing your own processing and analysis objects is now available and documented here: http://recherche.ircam.fr/equipes/temps-reel/mubu/pipo
It includes an example xcode project to build a simple pipo mxo for Max that also works within MuBu.